Dev Log – Twine, Unity and Dialogue Part 1

Reading Time: 3 minutes Dialogues… dialogues everywhere! Every respectable role-playing game has a story that gets progressed whether through player action or dialogue. Some offer multiple choices, others a linear conversation, but regardless of their presentation, a Unity asset seems to be the most popular in terms of Dialogue management – the aptly named “Dialogue System for Unity“. Yet, … Read more

Dev Log – UI Is Never Done

Reading Time: 2 minutes Before we could announce our first video game, it occurred to me that I need to polish the UI, especially the bits that will be featured in the gameplay trailer. That’s only a part of the bare minimum that we decided to have: a gameplay trailer, game cover, and a few screenshots. However since I … Read more