Dev Log – Twine, Unity and Dialogue Part 1
Reading Time: 3 minutes Dialogues… dialogues everywhere! Every respectable role-playing game has a story that gets progressed whether through player action or dialogue. Some offer multiple choices, others a linear conversation, but regardless of their presentation, a Unity asset seems to be the most popular in terms of Dialogue management – the aptly named “Dialogue System for Unity“. Yet, … Read more