Dev Log – Twine, Unity and Dialogue Part 1

Reading Time: 3 minutes Dialogues… dialogues everywhere! Every respectable role-playing game has a story that gets progressed whether through player action or dialogue. Some offer multiple choices, others a linear conversation, but regardless of their presentation, a Unity asset seems to be the most popular in terms of Dialogue management – the aptly named “Dialogue System for Unity“. Yet, … Read more

Welcome to Locale Hell

Reading Time: < 1 minutes It’s not often that I get to work on localization related features or bugs, but when I do, it’s spectacular! Take the sv-SE (Swedish) locale for example. If you write in the Chrome console the following: (-1).toLocaleString(“sv-SE”) == “-1” It will get evaluated to a big fat false. Why? Because the minus character this particular … Read more

The Feature Chrome Needs

Reading Time: < 1 minutes When we talk about browser features, there’s plenty to go around. Each vendor comes with extras in an effort to sway clients their way. Take Firefox for example. It has a nifty little option that allows you to not load tabs on until they’re actually active. Which means, that if you’re like me and usually … Read more